Overview

Producers: Declan Connor & Miranda Mallery

Programmers: Kyle Murray, Nick DaCosta, Alex Wood, Theo Schnorrenberg & Ben Strong

Designers: Griffin Carlson & Ryan Littleton

UI/UX Design, Art, Animation: Damian Harrop

Artists: Lee Siassi, Kenzie Young, Savanna Gamache & Brett Francis

QA: Aaron J. Marques

Composer: Aya Yuasa

Audio: Ben Lipkin & William Scire

Marketing: William Schoenberger

 

Engine: Unity w/ HDRP

UI Art: Clip Studio Paint

Character Art: Adobe Photoshop & Clip Studio Paint

Character Animation: Dragonbones

Dev Time: 11 months (8/2020 – 6/2021)

Through Rust is a tactical turn based RPG set in the distant year 3073 in a Cyberpunk/Victorian style British Empire. The player takes the role of Angel, a soul in a robot police suit working to keep her soul alive in the Heaven Mainframe. While going through the game, Angel struggles to recall who she was before death, and must recall who she is while also fighting against growing rebellion forces. You can find this game on steam here!

Game Trailer

My Contributions

At the start of development, I worked with the engineering team to help spruce up the UI by changing the code in Fungus to support TextMeshPro so the text was clearer, as well as set up different text boxes for the different characters, so each character had their own distinct color. I also updated all the menus and screens to add more elements to the game as well as to try and declutter screens. 

This was definitely a challenge for me as this was not a game genre that I was familiar with. Overall, when working on art, animations, and different layouts, I think we were able to convey all the information needed to the player.