Damian Harrop
User Interface Technical Artist
Over 6 years of experience working in various UI/UX roles in both AAA and indie projects as well as working in person and remotely. Constantly working on making lives of engineers and artists easier with growing knowledge of technical skills in various programs.
Skills
Unity | Unreal Engine 4/5 | RenPy | GameMaker
Source Control (Github, SourceTree) | Figma | Clip Studio Paint | Adobe Photoshop | Adobe After Effects
C# | HTML | CSS | Javascript
Professional Experience
Jam City | UI Technical Artist
2024-Present
- Designed base prefabs of pop ups/menus and other frequently
used components to maintain visual design - Maintained project files by importing assets and removing old
assets during project iteration - Enforced visual style consistency in UI by condensing art
assets and text materials - Collaborated with multiple disciplines to implement new
features and update older features
Jam City | Associate UI Technical Artist
2023-2024
- Implemented UI Designs in Unity based on mockups
- Revised old screens to stay up to date with best practices in
Unity, and set up new screens to be future proof - Collaborated with multiple disciplines and teams to implement
new features - Programmed front end interfaces on data website projects
Chaos Crew | UI/UX Technical Designer
2021-2021
- Designed UI/UX flows and assets in Figma and Clip Studio Paint
- Created UI prefabs and updated available screens to allow for
expandable content - Created UI animations and vfx for visual feedback
- Added and adjusted HDRP Blur custom passes to improve
readability
Endless Suffering | Lead Game Designer, UI/UX Technical Designer
2020-2020
- Designed UI/UX flows and assets in Figma and Clip Studio Paint
- Implemented UI designs in Unity
Programmed the mini map system - Created 3D scenes in Unity for out-of-round menus
- Conducted play tests and adjusted gameplay based on data from
testers
Education
Champlain College | Burlington, VT
Bachelor’s Degree in Game Design
